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Главная » 2011 » Ноябрь » 11 » 1964mod v1.4.6 Final
20:03
1964mod v1.4.6 Final
Обновился эмулятор Nintendo 64, изменений как мне кажется очень много, достойный внимания эмулятор.

Core Changes & Fixes:
Standardized naming from 1964 to 1964mod for future source release
- update 'About" box text and English.lgm
- update copyright text etc
- update ini keynames etc
- update the following with new name:
* 1964modCore.ini
* 1964mod.cht
Re-write the handling of MusyX ucode passed from 1964mod Audio
filter out MusyX "false positives" not detected correctly using old method
Pokemon Stadium 2, Star Fox(U), South Park Rally, BassMaster2000, Power Rangers

Re-write part of VIInterrupt
refactor screen update refresh codes to reduce frame swap delay
Star Wars – Shadow of Empire, Hexen, Perfect Dark, GoldenEye, DK64, Top Gear – OverDrive
fix certain missing frame by detecting framebuffer read/write by CPU
DK64, Hexen, Starcraft, Superman
must use Zilmar Audio for the following games :
Fighting Force 64

Fix case 4 in r4300i_ldl
Ensure flashram handle is closed successfully before it is null
fix closing empty flashram handle for non-related savetype
Skip reading of newly created flashram savefile content to RDRAM
Convert CPU instruction temp function variable(32bit store value) into a static variable
Fix lighting regression from an earlier change
Bypass R4300 instruction – return from exception:
Re-Volt (fix hang before in-game)
South Park – Chef's Lu Shack (fix hang before in-game)
Fix fullscreen switching bug(cannot go fullscreen & browser hang when game is closed) for the following games:
South Park Rally
Super Smash Brothers


Plugin Changes & Fixes
1964mod Audio:

Re-write the MusyX ucode detection that pass to the emu core
fix missing audio for MusyX loadstate
fix random lost of audio for MusyX games during in-game e.g. Tarzan
fix 1964mod Audio regression for BassMasters2000 & Power Rangers
games detected as MusyX e.g.
Gauntlet Legends, Hydro Thunder, Resident Evil 2, Rush 2049, Tarzan, TWINE
Fighting Force 64, NBA Showtime – NBA on NBC (currently not working with 1964mod Audio)

Re-write audio fillbuffer selection algorithm and refactor related portion of fillbuffer codes
Fix audio bug that breaks game loadstate audio when AI_LEN_REG=0 do a return
Fix wrong audio syncspeed startup status when its last shutdown status is 0
Fix 1964mod Audio interrupt check bug that break the following non-MusyX games:
Turok – Rage War (fix missing sound)
Turok – Dinosaur Hunter (fix 1st level hang & now running at max VI/s)
Turok 2 – Seeds of Evil (fix slow speed & now running at max VI/s)


MyGlide64:
Re-write the MusyX ucode detection that pass to the emu core
fix missing audio for MusyX loadstate
fix random lost of audio for MusyX games during in-game e.g. Tarzan
fix 1964mod Audio regression for BassMasters2000 & Power Rangers
games detected as MusyX e.g.
Gauntlet Legends, Hydro Thunder, Resident Evil 2, Rush 2049, Tarzan, TWINE
Fighting Force 64, NBA Showtime – NBA on NBC (currently not working with 1964mod Audio)

Re-write audio fillbuffer selection algorithm and refactor related portion of fillbuffer codes
Fix audio bug that breaks game loadstate audio when AI_LEN_REG=0 do a return
Fix wrong audio syncspeed startup status when its last shutdown status is 0
Fix 1964mod Audio interrupt check bug that break the following non-MusyX games:
Turok – Rage War (fix missing sound)
Turok – Dinosaur Hunter (fix 1st level hang & now running at max VI/s)
Turok 2 – Seeds of Evil (fix slow speed & now running at max VI/s)


Other Changes & Fixes:
Fix ugly lines in games e.g. Mace, MegaMan, Tetrisphere, NewTetris, Bomberman Hero, ArmyMen Air Combat
Fix Body Harvest horizontal line across the sky when viewed upwards
Fix MIA, Starcraft64 and Command&Conquer truncated sprites when resolution doesn't match aspect ratio(ini)
Fix Mahjong Master where in-game cursor is behind its keyboard letter (ini)
Fix Midway Greatest Arcade invisible text (ini)
Fix MIA Hamm Soccer 64 missing framebuffer effect frame (ini)
Fix Mystical Ninja Goemon transparent text box frame (ini)
Fix Super Robot Spirits truncated fillrect when resolution doesn't match aspect ratio(ini)
Fix Super Robot Taisen(J) ugly vertical line cut text & missing transition effect(ini)
Fix Mario Golf64 black fade-out after the 9th hole scene transition(ini)
Fix Doraemon 3 clipping bug(green chair) in intro video cutscene(ini)
Games playable with "Read Every Frame" (F6 hotkey) set as default (ini)
Banjoo-Kazooie – sound is still good
Body Harvest – game menu is slow but in-game is full speed, good sound
Mario Golf – sound is still good
MarioKart – sound is still good
Ridge Racer – game menu is slow but in-game is playable, sound is still good
Incorporate official Glide64 fixes till r259 to MyGlide64


1964m0d(ini):
Fix AeroFighter Assault distorted hanger texture and white smoke in boss intro portrait(ini)
Other Changes & Fixes
Fix plugin menu option "not grayed" when plugin is not found / loaded by load plugin function
Fix load RSP plugin bug even if it is available
make Zilmar RSP.dll as default RSP plugin


Download/Скачать:
http://depositfiles.com/files/nxkejrfe2
http://www.filefactory.com/file/cfe60be/n/EmuCR-1964mod_v1_4_6_Final_rar
http://www.fileserve.com/file/pqYRCrv/EmuCR-1964mod
http://hotfile.com/dl/134704357/9386c0f/EmuCR-1964mod_v1.4.6(Final).rar.html
http://www.mediafire.com/?uc8g32viceu3x8a
http://ugotfile.com/file/2435440/EmuCR-1964mod
http://ul.to/wxg2lfwk
http://uploading.com/files/4d7ae93c/EmuCR-1964mod%2Bv1.4.6%2528Final%2529.rar/

Приятной Вам эмуляции этой замечательной приставки).
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